#
# ========
# Baby Yoshi
# ========
#
FREESLOT
SPR_FBYO
sfx_FHFBYO #Yoshi - Super Mario World
S_FBYOIDLE
S_FBYOBLINK
S_FBYOSWALLOW
S_FBYOCLOSED

STATE S_FBYOIDLE
SpriteName = SPR_FBYO
SpriteFrame = A|FF_ANIMATE
Duration = 30
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 30 #animation speed
Next = S_FBYOBLINK

STATE S_FBYOBLINK
SpriteName = SPR_FBYO
SpriteFrame = D|FF_ANIMATE
Duration = 8
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 30 #animation speed
Next = S_FBYOIDLE

STATE S_FBYOSWALLOW
SpriteName = SPR_FBYO
SpriteFrame = B|FF_ANIMATE
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 12 #animation speed
Next = S_FBYOIDLE

STATE S_FBYOCLOSED
SpriteName = SPR_FBYO
SpriteFrame = D
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 0 #animation speed
Next = S_FBYOCLOSED

FOLLOWER
Name = Baby_Yoshi
Icon = ICOFFBYO
Category = SuperMario
HornSound = DSFHFBYO
DefaultColor = Turtle
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 3*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_FBYOIDLE
HitConfirmState = S_FBYOSWALLOW
HurtState = S_FBYOCLOSED
