#
# ========
# Boo Diddly
# ========
#
FREESLOT
SPR_LMBO
sfx_FHLMBO #Boo laughs - Super Mario 64
S_LMBOIDLE
S_LMBOFOLLOW

STATE S_LMBOIDLE
SpriteName = SPR_LMBO
SpriteFrame = A|FF_ADD|FF_FULLBRIGHT
Duration = -1
Var1 = 1
Var2 = 19
Next = S_LMBOIDLE

STATE S_LMBOFOLLOW
SpriteName = SPR_LMBO
SpriteFrame = C|FF_ANIMATE|FF_ADD|FF_FULLBRIGHT
Duration = -1
Var1 = 1
Var2 = 19
Next = S_LMBOFOLLOW

FOLLOWER
Name = Boo_Diddly
Icon = ICOFLMBO
Category = SuperMario
HornSound = DSFHLMBO
DefaultColor = pigeon
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_LMBOIDLE
FollowState = S_LMBOFOLLOW
