#
# ========
# Fuzzy
# ========
#
FREESLOT
SPR_FZZY
S_FZZYIDLE1
S_FZZYIDLE2
S_FZZYIDLE3
S_FZZYIDLE4
S_FZZYFOLLOW
S_FZZYHURT
sfx_FHFZZY #"MeeeeeeeeORK!" - Paper Mario: The Thousand-Year Door

STATE S_FZZYIDLE1
SpriteName = SPR_FZZY
SpriteFrame = A|FF_ANIMATE
Duration = 20
Var1 = 0
Var2 = 20
Next = S_FZZYIDLE2

STATE S_FZZYIDLE2
SpriteName = SPR_FZZY
SpriteFrame = B|FF_ANIMATE
Duration = 4
Var1 = 2
Var2 = 2
Next = S_FZZYIDLE3

STATE S_FZZYIDLE3
SpriteName = SPR_FZZY
SpriteFrame = E|FF_ANIMATE
Duration = 24
Var1 = 7
Var2 = 1
Next = S_FZZYIDLE4

STATE S_FZZYIDLE4
SpriteName = SPR_FZZY
SpriteFrame = M|FF_ANIMATE
Duration = 5
Var1 = 3
Var2 = 2
Next = S_FZZYIDLE1

STATE S_FZZYFOLLOW
SpriteName = SPR_FZZY
SpriteFrame = P|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 1
Next = S_FZZYFOLLOW

STATE S_FZZYHURT
SpriteName = SPR_FZZY
SpriteFrame = T
Duration = -1
Var1 = 1
Var2 = 5
Next = S_FZZYHURT

FOLLOWER
Name = Fuzzy
Icon = ICOFFZZY
Category = SuperMario
HornSound = DSFHFZZY
DefaultColor = Nickel
Mode = GROUND
AtAngle = 230
Distance = 40*FRACUNIT
BobAmp = 0*FRACUNIT
Height = 32*FRACUNIT
IdleState = S_FZZYIDLE1
FollowState = S_FZZYFOLLOW
HurtState = S_FZZYHURT