#
# ========
# Green Demon
# ========
#
FREESLOT
SPR_GRDE
S_GREENDEMON
sfx_FHGRDE #1-Up Appears - Super Mario 64

STATE S_GREENDEMON
SpriteName = SPR_GRDE
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0
Next = S_GREENDEMON

FOLLOWER
Name = Green_Demon
DefaultColor = Pistachio
AtAngle = 180
ZOffs = 32*FRACUNIT
Distance = 3*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_GREENDEMON
Icon = ICOFGRDE
Category = SuperMario
HornSound = DSFHGRDE