#
# ========
# Phanto
# ========
#
FREESLOT
SPR_PNTO
S_PHANTO
sfx_FHPNTO #Phanto Appears - Super Mario Advance

STATE S_PHANTO
SpriteName = SPR_PNTO
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 1
Next = S_PHANTO

FOLLOWER
Name = Phanto
DefaultColor = Raspberry
AtAngle = 230
ZOffs = 32*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 12*FRACUNIT
BobSpeed = 70*FRACUNIT
AngleLag = 8*FRACUNIT
IdleState = S_PHANTO
Icon = ICOFPNTO
Category = SuperMario
HornSound = DSFHPNTO