#
# ========
# Koopa Shell
# ========
#
FREESLOT
SPR_KSHL
sfx_FHKSHL #Shell hit - Super Smash Bros. Melee
S_KSHLIDLE
S_KSHLFOLLOW

STATE S_KSHLIDLE
SpriteName = SPR_KSHL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_KSHLIDLE

STATE S_KSHLFOLLOW
SpriteName = SPR_KSHL
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_KSHLFOLLOW

FOLLOWER
Name = koopa_shell
Icon = ICOFKSHL
Category = SuperMario
HornSound = DSFHKSHL
DefaultColor = turtle
Mode = GROUND
AtAngle = 180
Distance = 40*FRACUNIT
BobAmp = 0*FRACUNIT
Height = 48*FRACUNIT
IdleState = S_KSHLIDLE
FollowState = S_KSHLFOLLOW