#
# ========
# Super Star
# ========
#
FREESLOT
SPR_FSST
sfx_FHFSST #Minigame Clear! - Super Mario 64 DS
S_FSSTFOLLOW
S_FSSTHITCONFIRM

STATE S_FSSTFOLLOW
SpriteName = SPR_FSST
SpriteFrame = A|FF_ANIMATE|FF_SEMIBRIGHT
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_FSSTFOLLOW

STATE S_FSSTHITCONFIRM
SpriteName = SPR_FSST
SpriteFrame = A|FF_ANIMATE|FF_SEMIBRIGHT
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_FSSTHITCONFIRM

FOLLOWER
Name = Super_Star
Icon = ICOFFSST
Category = SuperMario
HornSound = DSFHFSST
DefaultColor = Gold
Mode = GROUND
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 8*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_FSSTFOLLOW
HitConfirmState = S_FSSTHITCONFIRM