#
# ========
# Wega
# ========
#
FREESLOT
SPR_WEGA
sfx_FHWEGA
S_WEGAIDLE

STATE S_WEGAIDLE
SpriteName = SPR_WEGA
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_WEGAIDLE

FOLLOWER
Name = Wega
Icon = ICOFWEGA
Category = SuperMario
HornSound = DSFHWEGA
DefaultColor = moonset
Mode = FLOAT
Scale = 1*FRACUNIT
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = TICRATE*1
IdleState = S_WEGAIDLE
