FREESLOT
SPR_CTTO
sfx_FHCTTO
S_CTTOIDLE
S_CTTOHURT
S_CTTOHITCONFIRM1
S_CTTOHITCONFIRM2
S_CTTOHITCONFIRM3

STATE S_CTTOIDLE
SpriteName = SPR_CTTO
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_CTTOIDLE

STATE S_CTTOHURT
SpriteName = SPR_CTTO
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_CTTOHURT

STATE S_CTTOHITCONFIRM1
SpriteName = SPR_CTTO
SpriteFrame = FF_ANIMATE|E
Duration = 40
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_CTTOHITCONFIRM2

STATE S_CTTOHITCONFIRM2
SpriteName = SPR_CTTO
SpriteFrame = I
Duration = 1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_CTTOHITCONFIRM3

STATE S_CTTOHITCONFIRM3
SpriteName = SPR_CTTO
SpriteFrame = J
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_CTTOHITCONFIRM3

FOLLOWER
Name = Chibi_Teto
Icon = ICOFCTTO
Category = Guests
HornSound = DSFHCTTO
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 75*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 80
RingTime = 1
IdleState = S_CTTOIDLE
HurtState = S_CTTOHURT
HitConfirmState = S_CTTOHITCONFIRM1
