FREESLOT
SPR_PJIM
sfx_FHPJIM
S_PJIMIDLE
S_PJIMFOLLOW
S_PJIMHURT
S_PJIMHITCONFIRM

STATE S_PJIMIDLE
SpriteName = SPR_PJIM
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_PJIMIDLE

STATE S_PJIMFOLLOW
SpriteName = SPR_PJIM
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_PJIMFOLLOW

STATE S_PJIMHURT
SpriteName = SPR_PJIM
SpriteFrame = FF_ANIMATE|I
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_PJIMHURT

STATE S_PJIMHITCONFIRM
SpriteName = SPR_PJIM
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_PJIMHITCONFIRM

FOLLOWER
Name = Phantom_Jimmy
Icon = ICOFPJIM
Category = Guests
HornSound = DSFHPJIM
DefaultColor = red
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 60
RingTime = 1
IdleState = S_PJIMIDLE
FollowState = S_PJIMFOLLOW
HurtState = S_PJIMHURT
HitConfirmState = S_PJIMHITCONFIRM
