FREESLOT
SPR_RLTY
sfx_FHRLTY
S_RLTYIDLE
S_RLTYFOLLOW
S_RLTYRING

STATE S_RLTYIDLE
SpriteName = SPR_RLTY
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RLTYIDLE

STATE S_RLTYFOLLOW
SpriteName = SPR_RLTY
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_RLTYFOLLOW

STATE S_RLTYRING
SpriteName = SPR_RLTY
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_RLTYRING

FOLLOWER
Name = Roll_Toy
Icon = ICOFRLTY
Category = S3K
HornSound = DSFHRLTY
DefaultColor = red
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 262
Distance = 51*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 0*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 1*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 70*FRACUNIT
RingTime = 30
IdleState = S_RLTYIDLE
FollowState = S_RLTYFOLLOW
RingState = S_RLTYRING
