FREESLOT
SPR_AMEO
sfx_FHAMEO
S_AMEOIDLE
S_AMEOHURT
S_AMEOLOSE

STATE S_AMEOIDLE
SpriteName = SPR_AMEO
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_AMEOIDLE

STATE S_AMEOHURT
SpriteName = SPR_AMEO
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_AMEOHURT

STATE S_AMEOLOSE
SpriteName = SPR_AMEO
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_AMEOLOSE

FOLLOWER
Name = AirMeow
Icon = ICOFAMEO
Category = SPMMiscellaneous
HornSound = DSFHAMEO
DefaultColor = gold
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_AMEOIDLE
HurtState = S_AMEOHURT
LoseState = S_AMEOLOSE
