FREESLOT
SPR_DSHL
sfx_FHDSHL
S_DSHLIDLE
S_DSHLFOLLOW

STATE S_DSHLIDLE
SpriteName = SPR_DSHL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 13 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_DSHLIDLE

STATE S_DSHLFOLLOW
SpriteName = SPR_DSHL
SpriteFrame = FF_ANIMATE|O
Duration = -1
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_DSHLFOLLOW

FOLLOWER
Name = Dashell
Icon = ICOFDSHL
Category = SPM_Pixls
HornSound = DSFHDSHL
DefaultColor = nova
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 130
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_DSHLIDLE
FollowState = S_DSHLFOLLOW
