FREESLOT
SPR_GHSM
sfx_FHGHSM
S_GHSMIDLE
S_GHSMFOLLOW

STATE S_GHSMIDLE
SpriteName = SPR_GHSM
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 4 #no. of sprites (starts from 0)
Var2 = 8 #animation speed
Next = S_GHSMIDLE

STATE S_GHSMFOLLOW
SpriteName = SPR_GHSM
SpriteFrame = FF_ANIMATE|F
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_GHSMFOLLOW

FOLLOWER
Name = Ghost_Shroom
Icon = ICOFGHSM
Category = SPMMiscellaneous
HornSound = DSFHGHSM
DefaultColor = fuchsia
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 1*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_GHSMIDLE
FollowState = S_GHSMFOLLOW
