FREESLOT
SPR_SQPS
sfx_FHSQPS
S_SQPSIDLE
S_SQPSHURT
S_SQPSLOSE

STATE S_SQPSIDLE
SpriteName = SPR_SQPS
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 20 #animation speed
Next = S_SQPSIDLE

STATE S_SQPSHURT
SpriteName = SPR_SQPS
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_SQPSHURT

STATE S_SQPSLOSE
SpriteName = SPR_SQPS
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_SQPSLOSE

FOLLOWER
Name = Squirps
Icon = ICOFSQPS
Category = SPMMiscellaneous
HornSound = DSFHSQPS
DefaultColor = swamp
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_SQPSIDLE
HurtState = S_SQPSHURT
LoseState = S_SQPSLOSE
