FREESLOT
SPR_BMER
sfx_FHBMER
S_BMERIDLE

STATE S_BMERIDLE
SpriteName = SPR_BMER
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_BMERIDLE

FOLLOWER
Name = Boomer
Icon = ICOFBMER
Category = SPM_Pixls
HornSound = DSFHBMER
DefaultColor = cerulean
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_BMERIDLE
