FREESLOT
SPR_CDGE
sfx_FHCDGE
S_CDGEIDLE

STATE S_CDGEIDLE
SpriteName = SPR_CDGE
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 6 #animation speed
Next = S_CDGEIDLE

FOLLOWER
Name = Cudge
Icon = ICOFCDGE
Category = SPM_Pixls
HornSound = DSFHCDGE
DefaultColor = mauve
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_CDGEIDLE
