FREESLOT
SPR_LVBI
sfx_FHLVBI
S_LVBIIDLE
S_LVBIHURT
S_LVBILOSE
S_LVBIWIN
S_LVBIHITCONFIRM

STATE S_LVBIIDLE
SpriteName = SPR_LVBI
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_LVBIIDLE

STATE S_LVBIHURT
SpriteName = SPR_LVBI
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_LVBIHURT

STATE S_LVBILOSE
SpriteName = SPR_LVBI
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_LVBILOSE

STATE S_LVBIWIN
SpriteName = SPR_LVBI
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_LVBIWIN

STATE S_LVBIHITCONFIRM
SpriteName = SPR_LVBI
SpriteFrame = FF_ANIMATE|C
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_LVBIHITCONFIRM

FOLLOWER
Name = Luvbi
Icon = ICOFLVBI
Category = SPMMiscellaneous
HornSound = DSFHLVBI
DefaultColor = tan
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_LVBIIDLE
HurtState = S_LVBIHURT
LoseState = S_LVBILOSE
WinState = S_LVBIWIN
HitConfirmState = S_LVBIHITCONFIRM
