FREESLOT
SPR_POWL
sfx_FHPOWM
S_POWLIDLE
S_POWLFOLLOW

STATE S_POWLIDLE
SpriteName = SPR_POWL
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_POWLIDLE

STATE S_POWLFOLLOW
SpriteName = SPR_POWL
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_POWLFOLLOW

FOLLOWER
Name = PalPills(Luigi)
Icon = ICOFPOWL
Category = SPMMiscellaneous
HornSound = DSFHPOWM
DefaultColor = swamp
Mode = GROUND
Scale = 1*FRACUNIT/2
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 0*FRACUNIT
Height = 96*FRACUNIT
ZOffs = 0*FRACUNIT
HorzLag = 1*FRACUNIT
VertLag = 1*FRACUNIT
AngleLag = 1*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_POWLIDLE
FollowState = S_POWLFOLLOW
