FREESLOT
SPR_RTPP
sfx_FHRTPP
S_RTPPIDLE

STATE S_RTPPIDLE
SpriteName = SPR_RTPP
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_RTPPIDLE

FOLLOWER
Name = Return_Pipe
Icon = ICOFRTPP
Category = SPMMiscellaneous
HornSound = DSFHRTPP
DefaultColor = red
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 1*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_RTPPIDLE
