#
# ========
# Plus Five
# ========
#
FREESLOT
SPR_FPP5
S_FOLLOWER_FPPLUSFIVE
S_FOLLOWER_FPPLUSFIVEPAIN
S_FOLLOWER_FPPLUSFIVEGLORY
S_FOLLOWER_FPPLUSFIVEREGRET

STATE S_FOLLOWER_FPPLUSFIVE
SpriteName = SPR_FPP5
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FOLLOWER_FPPLUSFIVE

STATE S_FOLLOWER_FPPLUSFIVEPAIN
SpriteName = SPR_FPP5
SpriteFrame = B|FF_ANIMATE
Duration = -1
Var1 = 1
Var2 = 3
Next = S_FOLLOWER_FPPLUSFIVEPAIN

STATE S_FOLLOWER_FPPLUSFIVEGLORY
SpriteName = SPR_FPP5
SpriteFrame = D|FF_ANIMATE
Duration = -1
Var1 = 1
Var2 = 3
Next = S_FOLLOWER_FPPLUSFIVEGLORY

STATE S_FOLLOWER_FPPLUSFIVEREGRET
SpriteName = SPR_FPP5
SpriteFrame = F|FF_ANIMATE
Duration = -1
Var1 = 1
Var2 = 3
Next = S_FOLLOWER_FPPLUSFIVEREGRET

FOLLOWER
Name = PlusFive
DefaultColor = Ketchup
AtAngle = 90
ZOffs = 100*FRACUNIT
Distance = 0*FRACUNIT
Height = 50*FRACUNIT
AngleLag = FRACUNIT
HorzLag = 1*FRACUNIT
VertLag = 1*FRACUNIT
BobAmp = 0
IdleState = S_FOLLOWER_FPPLUSFIVE
FollowState = S_FOLLOWER_FPPLUSFIVE
HurtState = S_FOLLOWER_FPPLUSFIVEPAIN
WinState = S_FOLLOWER_FPPLUSFIVEGLORY
HitConfirmState = S_FOLLOWER_FPPLUSFIVEGLORY
LoseState = S_FOLLOWER_FPPLUSFIVEREGRET
Icon = ICOFFPP5
Category = FreedomPlanet
HornSound = DSFHFPP5

#
# ========
# Star Card (Freedom Planet 2)
# ========
#
FREESLOT
SPR_FPSC
S_FOLLOWER_FPSTARCARD_SPIN
S_FOLLOWER_FPSTARCARD_SPINFASTER

STATE S_FOLLOWER_FPSTARCARD_SPIN
SpriteName = SPR_FPSC
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 5
Var2 = 4
Next = S_FOLLOWER_FPSTARCARD_SPIN

STATE S_FOLLOWER_FPSTARCARD_SPINFASTER
SpriteName = SPR_FPSC
SpriteFrame = A|FF_ANIMATE|FF_FULLBRIGHT
Duration = -1
Var1 = 5
Var2 = 2
Next = S_FOLLOWER_FPSTARCARD_SPINFASTER

FOLLOWER
Name = Star_Card
DefaultColor = Gold
AtAngle = 230
ZOffs = 32*FRACUNIT
Distance = 44*FRACUNIT
Height = 36*FRACUNIT
AngleLag = 3*FRACUNIT/2
HorzLag = 5*FRACUNIT/2
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 48
RingTime = 48
IdleState = S_FOLLOWER_FPSTARCARD_SPIN
HitconfirmState = S_FOLLOWER_FPSTARCARD_SPINFASTER
RingState = S_FOLLOWER_FPSTARCARD_SPINFASTER
Icon = ICOFFPSC
Category = FreedomPlanet2
HornSound = DSFHFPSC

#
# ========
# Freedom Planet LCD (Game and Watch)
# ========
#
FREESLOT
SPR_FP1_
S_FOLLOWER_FREEDOM_GAMEANDWATCH

STATE S_FOLLOWER_FREEDOM_GAMEANDWATCH
SpriteName = SPR_FP1_
SpriteFrame = A
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FOLLOWER_FREEDOM_GAMEANDWATCH

FOLLOWER
Name = Freedom_LCD
DefaultColor = Lieutenant
AtAngle = 90
ZOffs = 32*FRACUNIT
Distance = 32*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
IdleState = S_FOLLOWER_FREEDOM_GAMEANDWATCH
Icon = ICOFFPGW
Category = FreedomPlanet
HornSound = DSFHFPGW

#
# ========
# Parusian Tik (Freedom Planet 2)
# ========
#
FREESLOT
SPR_FPPT
S_FOLLOWER_FPPARUSIANTIK_IDLE
S_FOLLOWER_FPPARUSIANTIK_TAUNTING
S_FOLLOWER_FPPARUSIANTIK_HURT

STATE S_FOLLOWER_FPPARUSIANTIK_IDLE
SpriteName = SPR_FPPT
SpriteFrame = A|FF_FULLBRIGHT
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FOLLOWER_FPPARUSIANTIK_IDLE

STATE S_FOLLOWER_FPPARUSIANTIK_TAUNTING
SpriteName = SPR_FPPT
SpriteFrame = B|FF_FULLBRIGHT
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FOLLOWER_FPPARUSIANTIK_TAUNTING

STATE S_FOLLOWER_FPPARUSIANTIK_HURT
SpriteName = SPR_FPPT
SpriteFrame = C|FF_FULLBRIGHT
Duration = -1
Var1 = 0
Var2 = 0
Next = S_FOLLOWER_FPPARUSIANTIK_HURT

FOLLOWER
Name = Parusian_Tik
DefaultColor = Ketchup
AtAngle = 50
ZOffs = 32*FRACUNIT
Distance = 50*FRACUNIT
Height = 48*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 35*FRACUNIT
HitConfirmTime = 50
RingTime = 50
IdleState = S_FOLLOWER_FPPARUSIANTIK_IDLE
HitconfirmState = S_FOLLOWER_FPPARUSIANTIK_TAUNTING
RingState = S_FOLLOWER_FPPARUSIANTIK_TAUNTING
WinState = S_FOLLOWER_FPPARUSIANTIK_TAUNTING
HurtState = S_FOLLOWER_FPPARUSIANTIK_HURT
LoseState = S_FOLLOWER_FPPARUSIANTIK_HURT
Icon = ICOFFPPT
Category = FreedomPlanet2
HornSound = DSFHFPPT

#
# ========
# Cryo Staff (Freedom Planet 2)
# ========
#
FREESLOT
SPR_FPCS
S_FOLLOWER_FPCRYOSTAFF_SPIN

STATE S_FOLLOWER_FPCRYOSTAFF_SPIN
SpriteName = SPR_FPCS
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 3
Var2 = 4
Next = S_FOLLOWER_FPCRYOSTAFF_SPIN

FOLLOWER
Name = Cryo_Staff
DefaultColor = Lieutenant
AtAngle = 230
ZOffs = 32*FRACUNIT
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 35*FRACUNIT
IdleState = S_FOLLOWER_FPCRYOSTAFF_SPIN
Icon = ICOFFPCS
Category = FreedomPlanet2
HornSound = DSFHFPCS

#
# ========
# Traumagotcha (Freedom Planet 2)
# ========
#
FREESLOT
SPR_FPTG
S_FOLLOWER_FPSTRAUMAGOTCHA_IDLE

STATE S_FOLLOWER_FPSTRAUMAGOTCHA_IDLE
SpriteName = SPR_FPTG
SpriteFrame = A|FF_ANIMATE
Duration = -1
Var1 = 1
Var2 = 10
Next = S_FOLLOWER_FPSTRAUMAGOTCHA_IDLE

FOLLOWER
Name = Traumagotcha
DefaultColor = Violet
AtAngle = 230
ZOffs = 32*FRACUNIT
Distance = 50*FRACUNIT
Height = 48*FRACUNIT
AngleLag = FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 35*FRACUNIT
IdleState = S_FOLLOWER_FPSTRAUMAGOTCHA_IDLE
Icon = ICOFFPTG
Category = FreedomPlanet2
HornSound = DSFHFPTG