##############
# Lancer Cup #
##############
#Race Maps

Level ACHII_OutsetBroadcast
LevelName = Outset Broadcast
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY4733
Music = CHAMP,HEBGER
LightAngle = 45
LightContrast = 90
Mobjscale = FRACUNIT/4
EncorePal = 2109
SkyBoxScale = 32
PositionMusic = KPPOS
DefaultWaypointRadius = 128*FRACUNIT

Level KP_WhisperingLake
LevelName = Whispering Lake
TypeOfLevel = Race
SkyTexture = ~029
MobjScale = FRACUNIT/4
Weather = PRECIP_HGPB
SkyboxScale = 0
NumLaps = 3
Music = DESIRE
PositionMusic = KPPOS
DefaultWaypointRadius = 208*FRACUNIT

Level ACHII_MoonlitSentinel
LevelName = Moonlit Sentinel
TypeOfLevel = 0
Act = 1
NumLaps = 5
SkyTexture = SKYMNLIT
SkyBoxScale = 128
TypeOfLevel = Race
Weather = 1
LobbySize = Medium
Mobjscale = FRACUNIT/4
Music = DNDSM
AssociatedMusic = RCHEL
Followers = Gaikoko,Bat,Boo
DefaultWaypointRadius = 64*FRACUNIT

Level KP_DawnstarGarden
LevelName = Dawnstar Garden
TypeOfLevel = 0
NumLaps = 3
SkyTexture = GHSKYD
SkyBoxScale = 128
EncoreMusic = DGZALT
TypeOfLevel = Race
Mobjscale = FRACUNIT/4
Music = PHADO,PHDED
LightAngle = 0
LightContrast = 86
EncoreLightAngle = 270
EncoreLightContrast = 48
PositionMusic = KPPOS
AssociatedMusic = SCENR
DefaultWaypointRadius = 208*FRACUNIT

Level KP_IndierockRally
LevelName = Indierock Rally
Weather = PRECIP_CONFETTI
TypeOfLevel = Race
NumLaps = 2
SkyTexture = INDIESKY
SkyBoxScale = 64
TypeOfLevel = Race
Mobjscale = FRACUNIT/4
LightAngle = 135
LightContrast = 16
Music = SILNT
PositionMusic = KPPOS
AssociatedMusic = SMTLC,SCKHCK,BOCCHI
DefaultWaypointRadius = 208*FRACUNIT

##############
# Lovely Cup #
##############
#Race Maps

Level KP_RippleMetrocity
LevelName = Ripple Metrocity
TypeOfLevel = Race
NumLaps = 4
Weather = PRECIP_NDZ
SkyTexture = MSCITSK
SkyBoxScale = 16
TypeOfLevel = Race
Mobjscale = FRACUNIT/4
Music = FRNGH,ORSAMA
EncoreMusic = RDYTV
PositionMusic = KPPOS
DefaultWaypointRadius = 208*FRACUNIT

Level KP_JadeGarden
LevelName = Jade Garden
TypeOfLevel = Race
NumLaps = 3
SkyTexture = JGZSKY
Music = GFRST,WWORK
Mobjscale = FRACUNIT/4
SkyBoxScale = 256
PositionMusic = KPPOS
LightAngle = 200
LightContrast = 25
AssociatedMusic = GOOFY
DefaultWaypointRadius = 128*FRACUNIT

Level KP_OkashiOverpass
LevelName = Okashi Overpass
TypeOfLevel = Race
NumLaps = 3
SkyTexture = OKSHI_SK
Music = WTRFAL,COOKIE
SkyBoxScale = 32
LightAngle = 210
LightContrast = 48
MobjScale = FRACUNIT/4
PositionMusic = KPPOS
DefaultWaypointRadius = 128*FRACUNIT

Level ACHII_MoonlitSentinel2
LevelName = Moonlit Sentinel
Act = 2
TypeOfLevel = Race
NumLaps = 3
SkyTexture = MS2SKY
Music = GYPSY
EncoreMusic = UPDWN
Mobjscale = FRACUNIT/4
SkyBoxScale = 16
EncorePal = 3209
LightAngle = 0
LightContrast = 64
PositionMusic = KPPOS
DefaultWaypointRadius = 128*FRACUNIT

Level KP_SakuraSerenity
Weather = PRECIP_HGPB
LevelName = Sakura Serenity
TypeOfLevel = Race
SkyBoxScale = 128
NumLaps = 2
SkyTexture = SKUSKYU
EncoreMusic = ANEGWA
TypeOfLevel = Race
Mobjscale = FRACUNIT/4
LightAngle = 135
LightContrast = 8
EncorePal = 2109
Music = CARIA,CNINJA,KCHARA
PositionMusic = JOSHI
DefaultWaypointRadius = 208*FRACUNIT

#############
# Extra Cup #
#############
Level KP_SunriseGroove
LevelName = Sunrise Groove
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKYSW
Music = GROVE,SUNRSE
Mobjscale = FRACUNIT/4
SkyBoxScale = 384
PositionMusic = KPPOS
LightAngle = 270
LightContrast = 55
DefaultWaypointRadius = 128*FRACUNIT

Level ACHII_AquaHazard
LevelName = Aqua Hazard
TypeOfLevel = Race
NumLaps = 4
SkyTexture = VVBSKY
Music = SEALAB
SkyBoxScale = 128
Mobjscale = FRACUNIT/4
LightAngle = 65
LightContrast = 48
PositionMusic = KPPOS
DefaultWaypointRadius = 128*FRACUNIT

Level KP_SunsetArchipelago
LevelName = Sunset Archipelago
TypeOfLevel = Race
SkyTexture = SPSKYA0
SkyboxScale = 0
NumLaps = 2
Music = SPZMP,NATSU
MobjScale = FRACUNIT/4
LightAngle = 90
LightContrast = 80
PositionMusic = KPPOS
DefaultWaypointRadius = 208*FRACUNIT

Level ACHII_MyoukaShelter
LevelName = Myouka Shelter
TypeOfLevel = Race
NumLaps = 3
SkyTexture = SKY8123
SkyBoxScale = 256
TypeOfLevel = Race
Mobjscale = FRACUNIT/4
LightAngle = 135
LightContrast = 64
EncoreLightAngle = 0
EncoreLightContrast = 84
EncorePal = 2109
Music = FORGE
PositionMusic = KPPOS
DefaultWaypointRadius = 208*FRACUNIT

Level KP_CollateralCliffs
LevelName = Collateral Cliffs
Act = 0	
TypeOfLevel = Race
NumLaps = 3
SkyTexture = MST_SKB
Weather = PRECIP_FIREFLIES
Music = MNSIDE
EncoreMusic = SNFRST
Mobjscale = FRACUNIT/4
PositionMusic = KPPOS
LightAngle = 270
LightContrast = 24
EncoreLightAngle = 0
EncoreLightContrast = 0
EncorePal = 2109
DefaultWaypointRadius = 128*FRACUNIT

#Special
Level ACHII_RoboticResort
LevelName = Robotic Resort
Act = 0
TypeOfLevel = Race
NumLaps = 2
SkyTexture = RBSKY
Music = TITNIC,PSSBRZ
Mobjscale = FRACUNIT/4
Followers = Ga,Hotaru,Anton
PositionMusic = KPPOS
DefaultWaypointRadius = 128*FRACUNIT