#===========#
# Freeslots #
#===========#
Freeslot
MT_DAWNKSTR
S_KSTR
SPR_KSTR

#====================#
# Object Definitions #
#====================#

Object MT_DAWNKSTR
MapThingNum = 6967
SpawnState  = S_KSTR
Radius = 64*FRACUNIT
Height = 768*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

Object MT_DWNSTRTREE
#$Name Dawnstar Tree
#$Sprite DSTRA0
#$Category OperaPak
MapThingNum = 6752
SpawnState = S_DSTE
Radius = 32*FRACUNIT
Height = 256*FRACUNIT
Flags  = MF_SCENERY|MF_SOLID

# Dawnstar Bamboos
Object MT_DWNSTRBMB
#$Name Dawnstar Bamboo
#$Sprite DSTBA0
#$Category OperaPak
MapThingNum = 6753
SpawnState = S_DSBB
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
Flags  = MF_SCENERY

Object MT_DWNSTRBMBTL
#$Name Dawnstar Bamboo
#$Sprite DSTBB0
#$Category OperaPak
MapThingNum = 6754
SpawnState = S_DSBM
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
Flags  = MF_SCENERY

# Dawnstar Flowers
Object MT_DWNSTRBUBBLEBLUE
#$Name Dawnstar Bubble Flower (Red)
#$Sprite BBWFA0
#$Category OperaPak
MapThingNum = 6755
SpawnState = S_BNWF
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
Flags  = MF_SCENERY

Object MT_DWNSTRBUBBLERED
#$Name Dawnstar Bubble Flower (Blue)
#$Sprite BNWFA0
#$Category OperaPak
MapThingNum = 6756
SpawnState = S_BBWF
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
Flags  = MF_SCENERY

Object MT_DWNSTRFLR
#$Name Dawnstar Flower
#$Sprite KSFLA0
#$Category OperaPak
MapThingNum = 6757
SpawnState = S_KSFL
Radius = 8*FRACUNIT
Height = 8*FRACUNIT
Flags  = MF_SCENERY
#===================#
# State Definitions #
#===================#

State S_KSTR
SpriteName = KSTR
Duration = -1

State S_DSTE
SpriteName = DSTR
SpriteFrame = B
Duration = -1

# Dawnstar Bamboo
State S_DSBB
SpriteName = DSTB
SpriteFrame = A
Duration = -1

State S_DSBM
SpriteName = DSTB
SpriteFrame = B
Duration = -1

# Dawnstar Bubble Flower
State S_BNWF
SpriteName = BNWF
SpriteFrame = FF_ANIMATE|A
Var1 = 4
Var2 = 6
Duration = -1

State S_BBWF
SpriteName = BBWF
SpriteFrame = FF_ANIMATE|A
Var1 = 4
Var2 = 6
Duration = -1

State S_KSFL
SpriteName = KSFL
Duration = -1
