#===========#
# Freeslots #
#===========#
Freeslot
# Flourish Grove Flowers
MT_GROVEFLWR
MT_GROVEFLWRMID
MT_GROVEFLWRTAL
S_STATEGROVEFLWR
S_STATEGROVEFLWRMID
S_STATEGROVEFLWRTAL
SPR_GRTU
SPR_GRTM
SPR_GRTL
# Flourish Grove Tree
MT_GROVETREE
S_STATEGROVETREE
SPR_GRVT

#====================#
# Object Definitions #
#====================#

Object MT_GROVEFLWR
#$Name Grove Tulip (Short)
#$Sprite GRTUA0
#$Category (KPak) Flourish Grove
MapThingNum = 3050
SpawnState  = S_STATEGROVEFLWR
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags  = MF_SCENERY

Object MT_GROVEFLWRMID
#$Name Grove Tulip (Mid)
#$Sprite GRTMA0
#$Category (KPak) Flourish Grove
MapThingNum = 3051
SpawnState  = S_STATEGROVEFLWRMID
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags  = MF_SCENERY

Object MT_GROVEFLWRTAL
#$Name Grove Tulip (Tall)
#$Sprite GRTLA0
#$Category (KPak) Flourish Grove
MapThingNum = 3052
SpawnState  = S_STATEGROVEFLWRTAL
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags  = MF_SCENERY

Object MT_GROVETREE
#$Name Grove Tree
#$Sprite GRVTA0
#$Category (KPak) Flourish Grove
MapThingNum = 3053
SpawnState  = S_STATEGROVETREE
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags  = MF_SCENERY


#===================#
# State Definitions #
#===================#

# Flourish Grove Flowers

State S_STATEGROVEFLWR
SpriteName = GRTU
Duration = -1

State S_STATEGROVEFLWRMID
SpriteName = GRTM
Duration = -1

State S_STATEGROVEFLWRTAL
SpriteName = GRTL
Duration = -1

# Flourish Grove Tree

State S_STATEGROVETREE
SpriteName = GRVT
Duration = -1
