#===========#
# Freeslots #
#===========#

Freeslot
SPR_BBL6
SPR_BBL5
MT_BBLS_LAMP
MT_BBLS_WLAMP
S_BBLS_LAMP
S_BBLS_WLAMP

#====================#
# Object Definitions #
#====================#

# Bubblin Lamp
Object MT_BBLS_LAMP
MapThingNum = 14510
SpawnState  = S_BBLS_LAMP
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Flags  = MF_SOLID

# Bubblin Lamp
Object MT_BBLS_WLAMP
MapThingNum = 14511
SpawnState  = S_BBLS_WLAMP
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 10*FRACUNIT
Height = 10*FRACUNIT
Flags  = MF_NOGRAVITY|MF_DRAWFROMFARAWAY

#===================#
# State Definitions #
#===================#

State S_BBLS_LAMP
SpriteName =  BBL6
SpriteFrame = A
Duration = -1

State S_BBLS_WLAMP
SpriteName =  BBL5
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
