#===========#
# Freeslots #
#===========#

Freeslot
SPR_BNSL
MT_BONE_SKELETON
S_BURNBONE_SKEL
sfx_bnqu
sfx_rfire9
sfx_adgltk
sfx_gbrltk

#====================#
# Object Definitions #
#====================#

# Burning Bone Skeleton
Object MT_BONE_SKELETON
#$Name Burning Bone Skeleton
#$Sprite BNSLA0
#$Category Burning Bone Skeleton
MapThingNum = 14500
SpawnState  = S_BURNBONE_SKEL
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_DONTENCOREMAP

#===================#
# State Definitions #
#===================#

State S_BURNBONE_SKEL
SpriteName = BNSL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5
Var2 = 4