#===========#
# Freeslots #
#===========#

Freeslot
SPR_DGDL
SPR_DIGC
MT_DIGGLE_DRILL
MT_DIGGLE_COREBUB
S_DIGGLE_DRILL
S_DIGGLE_COREBUB

#====================#
# Object Definitions #
#====================#

# Icebound Citadel Drill
Object MT_DIGGLE_DRILL
#$Name Icebound Citadel Drill
#$Sprite DGDLA0
#$Category Icebound Citadel
MapThingNum = 14549
SpawnState  = S_DIGGLE_DRILL
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_DONTENCOREMAP

# CORE Exclamation Bubble
Object MT_DIGGLE_COREBUB
#$Name CORE Exclamation Bubble
#$Sprite DIGCA0
#$Category STORY
MapThingNum = 14550
SpawnState  = S_DIGGLE_COREBUB
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_NOGRAVITY|MF_DRAWFROMFARAWAY

#===================#
# State Definitions #
#===================#

State S_DIGGLE_DRILL
SpriteName = DGDL
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 5
Var2 = 1

State S_DIGGLE_COREBUB
SpriteName = DIGC
SpriteFrame = FF_FULLBRIGHT|FF_PAPERSPRITE|FF_ANIMATE|A
Duration = -1
Var1 = 1
Var2 = 12

