#===========#
# Freeslots #
#===========#

Freeslot
SPR_DGMA
SPR_DGMB
SPR_DGMC
SPR_DGMD
MT_CERVID_MIKU
MT_CERVID_MORB
S_CVMIKU_A
S_CVMIKU_B
S_CVMIKU_C
S_CVMORB

#====================#
# Object Definitions #
#====================#

# hatsune miku real
Object MT_CERVID_MIKU
#$Name hatsune miku real
#$Sprite DGMAA0
#$Category hatsune miku real
MapThingNum = 14580
SpawnState  = S_CVMIKU_A
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_DRAWFROMFARAWAY

Object MT_CERVID_MORB
#$Name hatsune miku orb
#$Sprite DGMDA0
#$Category hatsune miku orb
MapThingNum = 14581
SpawnState  = S_CVMORB
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_NOGRAVITY|MF_DRAWFROMFARAWAY

#===================#
# State Definitions #
#===================#

State S_CVMIKU_A
SpriteName = DGMA
SpriteFrame = FF_ANIMATE|A
Duration = 104
Var1 = 25
Var2 = 4
Next = S_CVMIKU_B

State S_CVMIKU_B
SpriteName = DGMB
SpriteFrame = FF_ANIMATE|A
Duration = 104
Var1 = 25
Var2 = 4
Next = S_CVMIKU_C

State S_CVMIKU_C
SpriteName = DGMC
SpriteFrame = FF_ANIMATE|A
Duration = 104
Var1 = 25
Var2 = 4
Next = S_CVMIKU_A

State S_CVMORB
SpriteName = DGMD
SpriteFrame = A
Duration = -1