#############
#VOYAGER CUP#
#############
Level DRTR_BastionIsle
LevelName = Bastion Isle
TypeOfLevel = Race
NumLaps = 3
Music = BSTILE
MobjScale = FRACUNIT/4
SkyTexture = STRSKY01
LightContrast = 24

Level DRTR_SunkenRemnant
LevelName = Sunken Remnant
TypeOfLevel = Race
NumLaps = 4
Music = KMAPL6
MobjScale = FRACUNIT*50/100
SkyTexture = SKY4887
LightContrast = 24

Level DRTR_PerilPagoda
LevelName = Peril Pagoda
TypeOfLevel = Battle
Music = PPGODA
MobjScale = FRACUNIT/4
SkyTexture = PPGDSKY1
NoVisitNeeded = True
LobbySize = Medium

Level DRTR_SnowySpeedpeaks
LevelName = Snowy Speedpeaks
TypeOfLevel = Race
NumLaps = 4
Music = KMAPLP
MobjScale = FRACUNIT*80/100
SkyTexture = SKY17
Weather = PRECIP_SNOW
SubtractNum = True

Level DRTR_OceanHighrise
LevelName = Ocean Highrise
TypeOfLevel = Battle
Music = OCNHGR
MobjScale = FRACUNIT/4
SkyTexture = OCHGSKY1
SkyboxScale = 8
LobbySize = Small

Level DRTR_AfterhourAlcazar
LevelName = Afterhour Alcazar
TypeOfLevel = Race,Battle
NumLaps = 3
Music = AFALZR
MobjScale = FRACUNIT/4
SkyTexture = ~031
LightContrast = 24
SkyboxScale = 8
Darkness = 0.5

Level DRTR_KodachromePalace
LevelName = Kodachrome Palace
TypeOfLevel = Race
NumLaps = 3
Music = KMAPLS
MobjScale = FRACUNIT/4
SkyTexture = ~031
LightContrast = 24

Level DRTR_UnrealPlace
MenuTitle = Unreal
LevelName = Faraway Fantasy
Act = 1
NoZone = True
SectionRace = True
TypeOfLevel = Special
MobjScale = 1*FRACUNIT/4
SkyBoxScale = 0
SkyTexture = SSSKY00
NumLaps = 1
LightAngle = 270
Music = UNRLPL
LightContrast = 80

###########
# CUP TWO # 
###########
Level DRTR_LacustrineDisrepair
LevelName = Lacustrine Disrepair
TypeOfLevel = Race
NumLaps = 4
Act = 1
Music = LCDSRP
MobjScale = FRACUNIT/4
SkyTexture = LCDSSKY1
SkyboxScale = 8
LightContrast = 24
NoVisitNeeded = True

Level DRTR_LacustrineDisrepair2
LevelName = Lacustrine Disrepair
TypeOfLevel = Race
NumLaps = 4
Act = 2
Music = LCDSR2
MobjScale = FRACUNIT/4
SkyTexture = ~110
SkyboxScale = 8
LightContrast = 24
NoVisitNeeded = True

###########################
#     SPOILERS AHEAD      #
#   DO NOT LOOK PAST THIS #
# POINT IF YOU CARE ABOUT #
#     THE SECRET MAP      #
#                         #
#       LAST CHANCE       #
###########################

Level DRTR_HouseOfTheUndying
LevelName = House Of
ZoneTitle = The Undying
TypeOfLevel = Race
NumLaps = 3
LapsPerSection = 1
Music = UNDRBN,KMAPLQ
MobjScale = FRACUNIT/4
SkyTexture = ~031
LightContrast = 24
