#===========#
# Freeslots #
#===========#

Freeslot
SPR_MCPJ
MT_MCP_JUGGLER
S_MCP_JUGGLER
SPR_MCPF
MT_MCP_FROG
S_MCP_FROG
SPR_MCPB
MT_MCP_BAT
S_MCP_FROG
S_MCP_BAT

#====================#
# Object - Mega Casino Paradise Juggler
#====================#

# Mega Casino Paradise Juggler
Object MT_MCP_JUGGLER
#$Name Mega Casino Paradise Juggler
#$Sprite MCPJA0
#$Category Mega Casino Paradise
MapThingNum = 25839
SpawnState  = S_MCP_JUGGLER
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_DONTENCOREMAP

#===================#
# State - Mega Casino Paradise Juggler #
#===================#

State S_MCP_JUGGLER
SpriteName = MCPJ
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 2
Var2 = 4

#====================#
# Object - Mega Casino Paradise Frog
#====================#

# Mega Casino Paradise Frog
Object MT_MCP_FROG
#$Name Mega Casino Paradise Frog
#$Sprite MCPFA0
#$Category Mega Casino Paradise
MapThingNum = 25840
SpawnState  = S_MCP_FROG
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_DONTENCOREMAP

#===================#
# State - Mega Casino Paradise Frog #
#===================#

State S_MCP_FROG
SpriteName = MCPF
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 6
Var2 = 6

#====================#
# Object - Mega Casino Paradise Bat
#====================#

# Mega Casino Paradise Bat
Object MT_MCP_BAT
#$Name Mega Casino Paradise Bat
#$Sprite MCPBA0
#$Category Mega Casino Paradise
MapThingNum = 25841
SpawnState  = S_MCP_BAT
SpawnHealth = 1000
DeathState  = S_NULL
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags  = MF_DONTENCOREMAP

#===================#
# State - Mega Casino Paradise Bat 
#===================#

State S_MCP_BAT
SpriteName = MCPB
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 2
Var2 = 4