Freeslot
MT_ICESPIKE
S_ICESPIKE
SPR_SLSP

Object MT_ICESPIKE
#$Name Ice Spike
#$Sprite SLSPA0
#$Category MegaSlipNot
MapThingNum = 15100
SpawnState = S_ICESPIKE
Radius = 32*FRACUNIT
Height = 128*FRACUNIT
Flags = MF_PAIN|MF_SOLID

State S_ICESPIKE
SpriteName = SPR_SLSP
SpriteFrame = FF_FULLBRIGHT
Duration = -1