FREESLOT
MT_LampGlow
S_LMPGLW
S_LMPGL2
SPR_TTLP

Thing MT_LampGlow
MAPTHINGNUM = 6668
SPAWNSTATE = S_LMPGLW
RADIUS = 50*FRACUNIT
HEIGHT = 100*FRACUNIT
FLAGS = MF_NOBLOCKMAP|MF_SCENERY|MF_RUNSPAWNFUNC

State S_LMPGLW
SPRITENAME = TTLP
SPRITEFRAME = FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS70|A
DURATION = 1
NEXT = S_LMPGL2
ACTION = A_SETSCALE
VAR1 = 4*FRACUNIT
VAR2 = 0

State S_LMPGL2
SPRITENAME = TTLP
SPRITEFRAME = FF_FULLBRIGHT|FF_PAPERSPRITE|FF_TRANS70|A
DURATION = -1