Level PJP_Tutorial
NoVisitNeeded = True
LevelName = Tutorial
TypeOfLevel = Race
MobjScale = FRACUNIT/3
SkyTexture = PIZTUTS
Music = SNDFNK
PositionMusic = PT_TUT
Darkness = 1
NumLaps = 3
NoComms = True
Lua.PT_SplashArt = PTTUT11
Lua.PT_SplashText = PTTUT12
Lua.PT_TextPos = 75,26 
Lua.PT_Jingle = sfx_pttuto
Lua.PT_WoodBox = tutorial
Lua.Fav_ScrewReplays = yeah

Level PJP_JohnGutter
LevelName = John
ZoneTitle = Gutter
TypeOfLevel = Race
NumLaps = 3
PositionMusic = JHNAMB
SkyTexture = JG_SKYZ1
Music = JOHNG0,JOHNG1
MobjScale = FRACUNIT/4
Darkness = 0.10
AssociatedMusic = JHNAMB
Lua.PT_WoodBox = tower
Lua.PT_SplashArt = PTJOHN1
Lua.PT_SplashText = PTJOHN2
Lua.PT_TextPos = 56,32
Lua.PT_Jingle = sfx_JHNGUT

Level PJP_PeppinosPizzeria
LevelName = Peppino's Pizzeria
TypeOfLevel = Battle
MobjScale = FRACUNIT/4
SkyboxScale = 4
LobbySize = Medium
SkyTexture = SKYPEPPZ
NoZone = true
Music = PEPPZ
Lua.PT_SplashArt = PEPPZTT1
Lua.PT_SplashText = PEPPZTT2
Lua.PT_TextPos = 4,1
Lua.PT_Jingle = sfx_PEPPZA

Level PJP_PizzaScape
LevelName = Pizzascape
TypeOfLevel = Race
NumLaps = 3
NoZone = True
SkyTexture = ~150
SkyboxScale = 8
Music = PISCA,PISCB
PositionMusic = MONDAY
MObjscale = FRACUNIT/4
LightContrast = 64
LightAngle = 45
Lua.PT_SplashArt = ptpst1
Lua.PT_SplashText = ptpst2
Lua.PT_TextPos = 16,4
Lua.PT_Jingle = sfx_PZSCTC

Level PJP_AncientCheese
LevelName = Ancient Cheese
NoZone = true
NumLaps = 1
TypeOfLevel = Race
Mobjscale = FRACUNIT/4
Music = PTANC1,PTANC2
Lua.PT_SplashArt = AC_TC01
Lua.PT_SplashText = AC_TC02
Lua.PT_TextPos = 67,8
Lua.PT_Jingle = sfx_ANCHTC

Level PJP_TowerLobby
LevelName = Tower Lobby
TypeOfLevel = Battle
Music = TRGPZA
MobjScale = FRACUNIT/4
SkyTexture = TWLBSKY1
LobbySize = Medium
LightContrast = 24
Lua.PT_SplashArt = twlbttl1
Lua.PT_SplashText = twlbttl2
Lua.PT_TextPos = 20,12
Lua.PT_Jingle = sfx_TWLBJG

Level PJP_BloodsauceDungeon
LevelName = Bloodsauce
TypeofLevel = Race
ZoneTitle = Dungeon
NumLaps = 1
SkyTexture = PIT
Music = PJPF17
EncoreMusic = PJP17E
MobjScale = FRACUNIT*25/100
PositionMusic = MONDAY
LightAngle = 24
LightContrast = 64
Lua.PT_SplashArt = pp7tit1
Lua.PT_SplashText = pp7tit2
Lua.PT_TextPos = 32,26
Lua.PT_Jingle = sfx_PJP17T


Level PJP_Wasteyard
Levelname = Wasteyard
NoVisitNeeded = True
TypeOfLevel = Race
NumLaps = 2
SkyTexture = PJPWSKY
NoZone = True
PositionMusic = WSTPOS
Music = TOMARI
Mobjscale = FRACUNIT/4
LightAngle = 335
LightContrast = 64
Lua.PT_SplashArt = PJPWCARD
Lua.PT_SplashText = PJPWTITL
Lua.PT_TextPos = 0,0
Lua.PT_Jingle = sfx_PJPWTC

Level PJP_GnomeForest
LevelName = Gnome
TypeofLevel = Race
ZoneTitle = Forest
NoVisitNeeded = True
SkyTexture = PIT
Music = GNMFRS
NumLaps = 1
MobjScale = FRACUNIT*25/100
LightAngle = 24
LightContrast = 32
PositionMusic = PJPF3P
SkyboxScaleZ = 0
Lua.PT_SplashArt = DGGFRTTC
Lua.PT_SplashText = DGGFTTC2
Lua.PT_TextPos = 32,26
Lua.PT_Jingle = sfx_GFRTTC
Lua.PT_WoodBox = forest

Level PJP_WAR
LevelName = WAR
TypeOfLevel = Race
NumLaps = 2
LapsPerSection = 1
Music = KMAPL7
MobjScale = FRACUNIT*50/100
SkyTexture = SKY2002
NoZone = True
NoVisitNeeded = True
PositionMusic = No
LightContrast = 24
Lua.PT_SplashArt = wartitl1
Lua.PT_SplashText = wartitl2
Lua.PT_TextPos = 6,6
Lua.PT_Jingle = sfx_WART1T
Lua.warTimer = true
Lua.warTimeTotal = 150
Lua.warTimerLapGained = 95
Lua.warTimerBoxGained = 10

Level PJP_VSPepperman
LevelName = Pepperman
TypeOfLevel = Versus
NumLaps = 3
Music = PPMMUS
MobjScale = FRACUNIT/4
Darkness = 0.10
NoZone = true
Lua.PeppermanFight = true

Freeslot
sfx_pjp17t
sfx_gfrttc
sfx_pzsctc
sfx_PJPWTC
sfx_wart1t
sfx_JHNGUT
sfx_ANCHTC
sfx_TWLBJG
sfx_PEPPZA
sfx_PEPS_1
sfx_PEPS_2


