#===========#
# Freeslots #
#===========#
Freeslot
MT_FREAKYMA
S_STATEFREAKYMA
SPR_MAST

#====================#
# Object Definitions #
#====================#

Object MT_FREAKYMA
#$Name Freaky Statue
#$Sprite MASTA0
MapThingNum = 4085
SpawnState  = S_STATEFREAKYMA
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
Flags  = MF_SCENERY

#===================#
# State Definitions #
#===================#

State S_STATEFREAKYMA
SpriteName = MAST
SpriteFrame = FF_ANIMATE|A
Duration = -1
Next = S_STATEFREAKYMA
Var1 = 6
Var2 = 4

