#===========#
# Freeslots #
#===========#
Freeslot
# Sea Buoy
MT_MAYBUOY
S_STATEMAYBUOY
SPR_SBUY
# Alarm Sys.
MT_MAYALRM
S_STATEMAYALRM
SPR_MYAT

#====================#
# Object Definitions #
#====================#

Object MAYBUOY
#$Name Sea Buoy
#$Sprite SBUYA0
#$Category (SPak) Vermillion Rig
MapThingNum = 6009
SpawnState  = S_STATEMAYBUOY
Radius = 32*FRACUNIT
Height = 76*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

Object MT_MAYALRM
#$Name Alarm
#$Sprite MYATA0
#$Category (SPak) Vermillion Rig
MapThingNum = 6010
SpawnState  = S_STATEMAYALRM
Radius = 16*FRACUNIT
Height = 76*FRACUNIT
Flags  = MF_SCENERY


#===================#
# State Definitions #
#===================#


# Sea Buoy

State S_STATEMAYBUOY
SpriteName = SBUY
Duration = -1

# Alarm Sys.

State S_STATEMAYALRM
SpriteName = MYAT
Duration = -1